King of Tokyo Monster Pack: Anubis
All the other monsters better go back to their mummies: an Egyptian god has entered the game! Listen to the sound of the flutes accompanying Anubis, god of death, as he is proclaimed the new King of Tokyo and New York! Roll the new extra pyramidal die of Fate and use the Curse card to get rid of your opponents! Egyptian plagues and strange powers will strike those who are not protected by the golden scarab! Fully compatible with King of Tokyo and King of New York expansions, Anubis brings along a tremendous new way to play!
King of Tokyo Monster Pack: Cthulhu
“O mighty one who rolls the die, your time has not come yet!” Unleash the anger of the Great Old Ones—Cthulhu has awoken! Leaving R’lyeh for Tokyo and New York, the mighty one is devastating our world. As madness seizes the streets and contaminates the other monsters, cultists and temples spread in the city. Compatible with King of Tokyo, King of New York and their expansions, the Cthulhu Monster Pack gives you the chance to unleash terror on your opponents for a whirlwind of fun!
Fallout: Wasteland Warfare Survivors — Reilly's Rangers
Sometimes you need more than a good weapon in hand and strong armor on your back; sometimes you need luck on your side. Reilly’s Rangers know that better than most, readily admitting their victory against the Super Mutant army at the Statesman Hotel was down to little more than luck. Led by the eponymous Reilly, the Rangers are a set of surprisingly well meaning mercenaries that call the Capital Wasteland home. Look out for other miniatures sets in the Capital wave!
This Fallout: Wasteland Warfare set contains five 32mm-scale, high-quality, multi-part resin miniatures with scenic 30mm bases. They are supplied unpainted and require some assembly. These models can be used with either the rules from the Capital Expansion or the free digital cards available from modiphius.net/pages/fallout-downloads.
- 1 Reilly
- 1 Butcher
- 1 Donovan
- 1 Brick
- 1 Theo
- 5 Scenic bases
Fallout: Wasteland Warfare Survivors — Capital Companions
It’s said that we are judged by the company we keep, and if that’s true, the Lone Wanderer is a difficult person to read. Fawkes, a soft-spoken and unerringly calm Super mutant. Charon, a ruthless Ghoul mercenary with an undying loyalty to whomever holds his contract, and Butch, a Vault Dweller turned wannabe gang leader taking his first steps into the wastes. An odd assortment of companions, but desperate times call for strange bedfellows, and these are certainly desperate times. Look out for other miniatures sets in the Capital wave!
This Fallout: Wasteland Warfare set contains three 32mm-scale, high-quality, multi-part resin miniatures with scenic 30mm bases. They are supplied unpainted and require some assembly. These models can be used with either the rules from the Capital Expansion or the free digital cards available from modiphius.net/pages/fallout-downloads.
- 1 Fawkes
- 1 Charon
- 1 Butch
- 3 Scenic bases
Fallout: Wasteland Warfare — Capital Rules Expansion
Welcome to the Capital Wasteland! The newest Region Ruleset for Fallout: Wasteland Warfare that brings you another dose of hectic skirmish warfare hosted on Capitol Hill. Here we dive deep into the world of Fallout 3, focusing on the neverending conflict between the shadowy Enclave and the heroic Brotherhood of Steel, as well as the numerous characters that make the Capital Wasteland such a fascinating, if dangerous place to visit.
Dune: Power and Pawns — The Emperor's Court
There is no higher power than the Emperor, but the more power and wealth he has, the more his ambition grows. To make an ally of House Corrino is to ally with the force that controls the Known Universe. Those in the Emperor’s grace can wield unspeakable power—as long as they never forget where it comes from.
But beyond Kaitain, beyond Arrakis, beyond your House, lie countless other orders and factions, each with their own agenda and specialist skills. The deadly Ginaz swordmasters, the despicable Tleilaxu and the noble Suk school might each be an ally if you know how to offer them the right price.
Power and Pawns: The Emperor’s Court is a complete 144-page supplement that lays bare the secrets of the Imperium as well as a host of new factions and campaign options to bring your Dune: Adventures in the Imperium game to the next level. No longer mere agents of your House, now you are its rulers, and with this wealth and power comes a host of new duties, enemies and opportunities, if you know where to look.
Achtung! Cthulhu 2d20: Serpent and the Sands
It is said you cannot leave Africa—it is always with you, and in this combined guide and campaign book for Achtung! Cthulhu 2d20, Modiphius presents a complete field guide for one of the Secret War’s most intriguing theatres, plus an epic ten-part campaign battling the might of the invidious Ophidians!
In the Guide to North Africa, you’ll find chapters on both the conventional and Secret War, with briefs, adventure seeds, bases and locations for all major factions in theatre, with the centrepiece a double page map and guide to Nachtwölfe‘s top secret “Adlerhorst” Eagle’s Nest base.
Agents can explore new character-creation options like adventurer, gambler, and diplomat, plus a host of new North African–themed backgrounds, characteristics, and talents to expand their characters. Discover fresh NPC heroes and villains of North Africa and then arm yourself with new tools of the trade, including weapons, vehicles, and creatures.
Once you’ve been thoroughly briefed, it’s time to tackle an epic ten-part campaign that takes you from Alexandria to Cairo via Tobruk, visiting lost Alexandrian temples, bizarre oases, sinister caravanserais, and forgotten temples. Dare you foil the machinations of Alom Shallar, a newly awakened Ophidian sorceress who is intent on realizing the destiny of the Evolved Serpent and resurrecting the long-lost Ophidian empire?
With a climax that plays out on the deadly streets of Sethopolis, the newly arisen Serpent capital, this is thrilling, heroic pulp adventure at its finest!