Shadowrun Shadow Cast
If the Sixth World Companion is about providing options to make a wide range of Shadowrun characters, Shadow Cast is there to help you explore that range. The book features twenty character archetypes that go off the beaten path—people like an academic mage, a Dissonant technomancer, or a street doctor.
Shadowrun Art Portfolio
Forty classic pieces of Shadowrun art are collected in this portfolio. Each piece is large, printed on sturdy cardstock, and easily detachable, so each page can be its own poster. it’s a must-own for any Shadowrun or even cyberpunk fan who wants to display some of the best art in RPG history.
Images span the entire history and include some high-profile artists such as Larry Elmore and Echo Chernik. Some images were selected through a fan-voting process, so the book reflects fan preferences and has their investment. With each page being a detachable poster, fans get a lot of variety and options for how they want to show their favorite side of Shadowrun!
Shadowrun 16-Month Calendar Game Maps
Keep track of the days gone by with this colorful and exciting calendar. Mark your days of battles and birthdays. Don’t let time get away.
Battletech Technical Readout Dark Age
Technical Readout: Dark Age expands on Technical Readout: Succession Wars, Technical Readout: Clan Invasion, and Technical Readout: Jihad by combining the ’Mechs previously found in Technical Readout: 3075, Technical Readout: 3085 (and its Supplemental), Technical Readout: 3145, Technical Readout: Irregulars, Technical Readout: Prototypes, and more. This volume features some of the most common ’Mechs from the Dark Age.
This deluxe neoprene mat organizes your game of Parks on the table and provides an easier time picking up and managing cards from the table. With plenty of room for all the cards, trail tiles, and both resource trays, it’s time to get hiking in style!
Adventure Tactics Domianne's Tower 2E
Players: 1–5 • Ages: 13+ • Play time: 45–60 min.
Adventure Tactics: Domianne’s Tower is an encounter-based, campaign-driven, cooperative, tactical combat game. Begin your journey as one of five basic classes, and battle your way through a branching campaign where you choose your own path in an attempt to overthrow the evil Queen Domianne. With each encounter, you will level up and unlock over fifteen elite classes, adding new actions, equipment, and abilities.
Car Wars Miniatures
Ghosts Love Candy Too
Players: 2–6 • Ages: 8+ • Play time: 20–45 min.
It’s a little-known fact that ghosts love to eat candy. Unfortunately, they can only eat it one night a year: Halloween! Every October 31, the ghosts travel through the neighborhood, looking for delicious candy. Using their best scare tactics, ghosts will haunt the costumed kiddos to steal their delicious treats. But be careful that your haunting doesn’t scare them away! Ghosts just want a candy delight, not to cause a major fright!
Components: 100 Kid cards, 72 Ghost cards, 6 Craving cards, 76 Treat tokens, and a draw bag.
Players: 2–4 • Ages: 8+ • Play time: 20–30 min.
It’s a beautiful day at the beach, and the surfers are out shopping for new boards. Create the coolest and biggest longboards to establish your surfboard-shaping shop as the best in town. Surf’s up!
Green Team Wins
Players: 3–12 • Ages: 10+ • Play time: 15 min.
Everyone will be asked the same question and then writes down their responses at the same time. It’s not about having the best answer or the smartest answer or the funniest answer. Only the most popular answer wins—the one that the most players at the table wrote down. To win, get on the Green Team, stay on the Green Team, and win—because that’s what the Green Team does. They win.