Mindclash Games has a mission is to create deep, thematic gaming experiences for board-game enthusiasts who appreciate rock-solid game design with innovative mechanisms, engaging game worlds with detailed artwork, and top-notch production value. Their titles Anachrony and Cerebria, along with several expansions, are coming soon to Coqui! The base game Trickerion is available now through APE Games, with two expansions from Mindclash joining Coqui’s catalog soon.
Plyers: 2–4 • Ages: 15+ • Play time: 60–120 min.
Command mighty Exosuits, traverse Time Rifts, and lead your Path through a cataclysmic future in this epic board game. The Essential Edition of Anachrony includes only the base game and does not include any other modules, expansions, or miniatures.
The Classic Expansion Pack includes the Doomsday module (previously released in Anachrony Base Box), the Pioneers of New Earth module (previously released in the Exosuit Commander Pack), and the Guardians of the Council module with 6 over-sized (55mm tall) Guardian Exosuit miniatures (previously released in the Exosuit Commander Pack).
The Exosuit Miniatures Set adds 24 super-sized (55mm tall) Exosuit miniatures to Anachrony, replacing the cardboard Exosuit hex tiles. This product does not include any gameplay-related content—only the miniatures.
Anachrony‘s first big-box expansion features new game mechanics, a new Path with 6 super-sized (55mm) miniatures, a new Worker type, a new location, and a reworked solo mode.
Future Imperfect is a modular expansion for Anachrony, with three new modules expanding the time-travel mechanism and the player interaction: Hypersync module, Quantum Loops module, and Intrigues of the Council module. The three modules are playable on their own, but they are also compatible with each other and most past Anachrony modules and expansions.
Cerebria: The Inside World
Players: 1–4 • Ages: 15+ • Play time: 60–120 min.
Leave the Outside World behind, submerge into Cerebria, and shape the future of the Inside World in an objective-driven area-control tactical team game, Cerebria: The Inside World. Assume the role of Cerebria’s Spirits associated with either Bliss or Gloom, and invoke Emotion cards with various intensities and abilities to occupy important areas on the main board. The game comes with a solo and two-player co-op mode.
The Forces of Balance expansion expands Cerebria with a fifth and sixth player and a new three-player mode with a completely new faction, the Balance, to play with. The expansion comes with 10 highly detailed, 55–60mm miniatures replacing the cardboard figures in the base game.
Players: 2–4 • Ages: 14+ • Play time: 60–180 min.
Trickerion is a competitive, Euro-style strategy game set in a fictional world inspired by the late 19th Century urban life and culture, spiced with a pinch of supernatural. Players take on the roles of rival stage illusionists, each with their own strengths and characteristics. They are striving for fortune and fame in a competition hosted by a legendary magician, looking for a successor worthy of the mighty Trickerion Stone, which is fabled to grant supernatural power to its owner. The base game Trickerion: Legends of Illusion is available now through APE Games.
In Dahlgaard’s Academy, players use the Renovate action to turn the abandoned halls into Practice rooms and Classrooms; discover new ways to improve or modify their Tricks; and learn Secrets to customize their Protégés, increasing their wages and also their Action Points. This is Trickerion‘s first big-box expansion, including the Academy location, the new Protégé specialist, 4 new magicians, and a dedicated solo mode.
Dawn of Technology is a mini-expansion including unique workshop contraptions and board extensions for each Magician category along with the new Signature Tricks for each Magician, old and new.