BattleTech 40th Anniversary
BattleTech is the world’s greatest armored-combat game. Inside this box, you’ll discover epic clashes, dynamic characters, and a myriad of gaming experiences for any type of player: miniatures to RPG play, hobby painting to fiction, and beyond.
BattleTech 40th Anniversary Beginner Box
BattleTech is the world’s greatest armored-combat game, filled with a myriad of epic stories and gaming experiences to satiate any player: miniatures to RPG play, hobby painting to fiction, and beyond. The BattleTech Beginner Box is the first step on that fantastic journey and includes everything you need to get started: two high-quality miniatures, quick-start rules, a map sheet, cards to represent your MechWarrior’s unique skills, dice, and more.
BattleTech: Star League Command Lance
Unleash the Star League Command Lance! This set includes the Atlas II and Thunder Hawk, a new variant of the Phoenix Hawk, and a reposed and pre-painted Orion—no assembly required—along with four MechWarrior pilot cards and four Alpha Strike cards. It’s perfect for BattleTech and Alpha Strike action!
The Star League Command Lance brings in not only a new armada of weaponry to the battlefield, but style as well—with the Orion, Phoenix Hawk, Atlas II, and Thunder hawk entering the battlefield once again. The Orion brings with it a new prepainted scheme in the regalia of Aleksandr Kerensky himself. Remember, it’s not just about blowing up BattleMechs, but blowing up BattleMechs in style!
Doctor Who 2E: The 13th Doctor Sourcebook
This Sourcebook chronicles all of the Thirteenth Doctor’s adventures, not only on Earth with her newfound fam, but across the stars as new revelations are revealed that can destroy the very fabric of the Universe. Featuring details of all of the Doctor’s allies, enemies, aliens, and gadgets, this Sourcebook contains everything the Gamemaster could need for Doctor Who: The Roleplaying Game, as well as being an informative resource for fans of the show.
As the Doctor finds herself hurtling to Earth after her regeneration, she makes new friends that’ll accompany her on brand new adventures—discovering a mysterious past with the secretive Division, uncovering the plans of a new incarnation of the Master, trying to halt the relentless destruction of the Flux, to finding an incarnation of herself she didn’t know even existed.
It’ll be frantic, exciting, and may shake what you believe down to the core—but whatever happens it’ll be brilliant! The Thirteenth Doctor Sourcebook contains:
- Summaries of all of the Thirteenth Doctor’s adventures, from her fall to Earth, to her confrontation with the Master-Doctor, and how to run these adventures in your game.
- A detailed look at how the stories are connected, and plenty of ideas for Gamemasters to create new adventures.
- Stats for the Thirteenth Doctor and her extended fam, from Karvanista, to Abby, Shawna, and Cleo.
Warhammer Fantasy Roleplay: Ubersreik Adventures 3
Ubersreik Adventures III contains four exciting adventures, alongside a comprehensive introductory chapter that covers the dramatic events that have befallen the City of Ubersreik in the wake of the Turmoil and last days of The Enemy Within campaign. It includes new characters, locations, and plots, and it provides suggestions and advice on incorporating developments your characters may have experienced (or caused!) during the events of The Enemy Within campaign.
Ambitious noble families and the powerful Guild Masters vie for influence and control in the wake of direct Imperial control and characters familiar with Ubersreik or who already have a reputation may quickly find themselves caught up in the intricate plans and backhanded deceptions of those seeking power. Including—
- An Eye For An Eye — A dilapidated hunting lodge, a missing noble son and an ominous painting spell disaster in the forests north of Ubersreik.
- Mutiny & The Beast — Political ambition and marauding Orcs and Goblins in the sleepy farming village of Geissbach.
- The Horror of Hugeldal — A deceitful physician, a travelling carnival and a lingering sickness beleaguer the mining town of Hugeldal.
- Mirror of Desire — The Characters find themselves embroiled in the love affairs of the young nobility of Ubersreik…with disastrous consequences.
Isle of Trains: All Aboard Base Game
Players: 1–4 • Ages: 12+ • Play time: 60 min.
Isle of Trains: All Aboard is a card-based engine-building game in which cards have multiple uses: You can use cards as locomotives, freight cars, passenger cars, or buildings to improve the effectiveness and abilities of your train. Cards can also be spent to pay for the construction of your new train cars and buildings, or you can use your cards as cargo and load them onto available freight cars.
You will also have a range of passengers who want to be taken to different destinations. You will draw these passengers at random from a bag when you build passenger cars and certain locomotives. You can then load passengers into any available passenger car. When passengers are delivered to their destinations, they will give you an instant powerful bonus!
Loading cargo and passengers into opponents’ trains is important on the Isle of Trains, as it’ll also gain you extra bonuses that turn! But this will help the other train conductors get a little closer to completing their goals, by giving them the cargo or passengers, which they can then use for deliveries and big end-game points!
The game ends when a certain number of contracts have been completed—or a certain number of passengers are delivered. You win by scoring the most points, which you earn by building up your train, completing contracts, and delivering passengers.
Isle of Trains: All Aboard is all about balancing the need to upgrade your train, with loading cargo or passengers onto opponent’s train for big bonuses, and delivering cargo and passengers to their destinations before anyone else. Build your engine effectively enough to be remembered as the greatest train conductor on the Isle of Trains!
The Fog
Players: 1–4 • Ages: 10+ • Play time: 45–75 min.
The Fog is a competitive, challenging, and thrilling game. It is about villagers of a lonely island who are trying in panic to reach their boats at the beach to still escape the rapidly approaching mysterious and life-threatening fog. The game combines tactical depth with high variability through the islanders’ many different movement options and a very variable setup.
You are playing a mystical Island Guardian coordinating the difficult path of several self-drafted islanders towards their boats—trying to save as many of them as you can. Each turn, you use the available movement points for the various movement options like running, swapping, pushing, squeeze through, jumping, crossing to move your islanders forward.
So choose your islanders wisely, and move them more effectively and anticipatory than your fellow players. While the beach is packed and everyone is in panic, will you stay calm and assure that your islanders reach the rescuing boats before the fog swallows them? When the fog reaches the shore, the boats will depart, and each player will receive or lose rescuing points in several categories. Then it will be known who collected the most rescuing points and wins against the fog and the fellow players.
Words of a Feather
Players: 3–8 • Ages: 10+ • Play time: 20 min.
Words of a Feather is a party game with a unique focus on presentation and table presence. Players reveal words from the general supply and add their own words to the mix. All players try to write down matching words based on the clues provided. Players can bet their points if they are feeling confident about a match.
All players start with three word cards in their hand. On their turn, a player reveals two words from the general supply. The active player selects two words from their hand as clues and says, out loud, one additional word to make three clues. They write down their secret word, and all players then write down a word that they think will match with another player.
All players receive 1 point if they write a word that matches with at least one other player. The active player scores 1 point for each person who writes down the same word(s) as they do. All players can also place a bet of up to 2 points from their own supply. If a betting player matches with any other player, they double their bet in addition to the regular points they receive. The game continues until all the cards are gone or 15 or more points are scored.
Summoner Wars 2E Playmat
Upgrade your Summoner Wars 2nd Edition collection with this neoprene playmat with slip-resisitant bottom! No longer will you exhaust yourself by having to unfold a standard game board; simply roll the mat onto the table, and you’re ready to play.
My Very First Set: Fairy Dust
Bring back the playful times with My Very First Set: Fairy Dust! This spectacular set is dedicated to, but not limited to, the youngest gamers; as such, it brims with engravings of kid-friendly images and vibrant colors shimmering with glitter dust. Each die’s engravings are white and devoted to a different fairytale character, each with its own color theme!
- The set includes 7 items: d4, d6, d8, d10, d12, d20, and d100
- The background colors vary for each die, yet each is infused with glitter dust. The hues are orange, green, yellow, white, red, blue, and purple.
- The playful digits are surrounded by various markings affiliated with the character to which the die is dedicated.
- A different character from fairytales is shown on the highest face of each die: a witch, a knight, a fairy, a unicorn, a frog, a dragon, and a cat in boots.
Unmatched: Slings and Arrows
Players: 2–4 • Ages: 9+ • Play time: 20–40 min.
The pen is mightier than the sword! All the world’s a stage…but the Globe is a battlefield. Slings and Arrows brings Shakespeare to the fight along with three of his wondrous characters: The Wayward Sisters, Hamlet, and Titania. How do the Bard of Avon and his creations fare in the best-selling game of tactical combat between unlikely opponents?
The play’s the thing… Unmatched is the critically acclaimed, best-selling game that lets players battle out the most outlandish matchups imaginable. With Slings and Arrows, four literary legends enter the battle. The drama unfolds on the new Globe Theatre battlefield, and the heroes come to life with the illustrations of Zoë van Dijk.
ContraBanter
Players: 2–15 • Ages: 10+ • Play time: 20–40 min.
ContraBanter is a word-smuggling game in which you’ll work as a team to sneak secret words into a conversation! How sneaky can you talk? Earn points by sneaking the words on your cards into a conversation. Guess your opponents’ words to stop them from scoring. Are you clever enough to be the ultimate word smuggler?
Adventure Party: The Role-Playing Party Game
Adventure Party delivers a robust role-playing experience that can be enjoyed within two minutes of explanation. In this cooperative guessing game, 3–6 players take the roles of adventurers in a classic fantasy role-playing world, facing monsters and attempting heroic deeds.
Over the course of three adventure scenarios, the party will work together and collectively attempt to score the most Experience Points possible. Players will take turns, rolling their 20-sided die in secret. Based on how well or poorly they rolled, they will describe what their character does; first outlining their plans and then describing the outcome of their actions. The goal of this is to provide enough detail so that the GM for that turn can guess the number they rolled as closely as possible, earning the entire party Experience Points.
Can you sweet talk a troll? Are you ready to battle the demon of sleep? Will you be able to retrieve your magic items by chasing down an interdimensional thief? Don’t worry; even if you roll a 1, it isn’t a failure—it’s just hilarious!
This expansion features the talents of Todd Stashwick, Luke Gygax, Jason Charles Miller, Elisa Teague, Tommy Gofton, Vince Caso, Devin Wilson, Karington Hess, and more! This is an expansion and requires the base game to play. Contents: 24 Adventure cards, Role call of writers.
Agueda: City of Umbrellas
Players: 1–5 • Ages: 10+ • Play time: 20–40 min.
In Agueda: City of Umbrellas, players will take on the role of festival artists decorating the city streets with their own colorful umbrellas to attract the most tourists to their streets. As an artist, you will need to balance the requests of the city, shops, and tourists to create the most stunning arrangement of umbrellas.
Players will draft tiles from a central board, placing them in a row on their player street board. After placing your umbrellas, you will select one or two tourists and move them into one of your three rows of umbrellas to score that row. Careful placement of your umbrellas will unlock sections of your tourist map, which will add more tourists into your pool to place out on your board. Once a player has filled up their board, scoring of your arrangement of umbrellas will be based on both the standard board scoring placement rules plus communal “Shop” cards with varying scoring objectives.
Agueda: City of Umbrellas is inspired by the real-life annual festival in Agueda Portugal called the Umbrella Sky Project. 25th Century Games worked in concert with the Umbrella Sky Project to illustrate the box cover, to incorporate their annual tourist maps into the game, and for cultural consultancy.
Reprints
Code | Description | MSRP |
MOC614058 | Sabobatage The Boba Card Game 3rd Ed | $25.00 |
ROX602 | Dice Throne: Season Two Box 1- Gunslinger v. Samurai | $29.99 |
ROX603 | Dice Throne: Season Two Box 2- Tactician v. Huntress | $29.99 |
ROX604 | Dice Throne: Season Two Box 3- Cursed Pirate v. Artificer | $29.99 |
ROX605 | Dice Throne: Season Two Box 4- Seraph v. Vampire Lord | $29.99 |
ROX636 | Dice Throne: Season One Box 1- Barbarian v. Moon Elf | $29.99 |
ROX637 | Dice Throne: Season One Box 2- Monk v. Paladin | $29.99 |
ROX638 | Dice Throne: Season One Box 3- Pyromancer v. Shadow Thief | $29.99 |
ROX639 | Dice Throne: Season One Box 4- Treant v. Ninja | $29.99 |