Guild Academies of Valeria
Players: 1–4 • Ages: 14+ • Play time: 90–120 min.
You’ve waged war and tended crops; killed for coin and received visions from the holy martyr, Aquila; you’ve mastered the principals of every guild and devoted your life to Valeria. But you must now plan to foster the next generation of hard working citizens and skilled protégés—you must create the greatest of the Guild Academies of Valeria!
Guild Academies of Valeria takes place over a series of rounds and phases. In the Recruitment Phase, you will send stewards to the city docks to draft students (dice), academy tiles, and professors. In the Education Phase, you will assign students and professors to your growing academy to advance their knowledge. In the Questing Phase, you will send graduates on assignments that need their particular traits. While all of this is going on, you’ll also be building monuments within your academy for powers, seeking favors to increase your abilities, and courting the influence of key members of the 20-strong city council. Their help and influence will mean everything when they judge your completed academy.
Shadow Kingdoms of Valeria: Riftlands
A new shrine in the monster-kin cavern has been discovered. Three magical rift gates in the shrine open onto Valeria castles rich in plunder and ripe for attack. You’ll discover ancient relics to give your armies unique powers and as your collection of powerful talismans grows, so too does your desire to become the next General of the Shadow Kingdoms.
Riftlands introduces two powerful and thematic asymmetrical powers for each monster-kin race. One is active at the start of the game and the other can be unlocked when you complete a Battle Plan. A new set-collection mechanic is added to Shadow Kingdoms through the 30 Relic cards you can acquire in the Riftlands, and each relic also has a unique power to further the player asymmetries. An additional 15 new Champion cards are also added to leverage the new mechanics and ideas presented in the Riftlands expansion.
Dice Throne: Santa vs. Krampus
Players: 2 • Ages: 8+ • Play time: 20–40 min.
Two new and original Dice Throne heroes battle in this exciting, accessible, stand-alone dueling game. Dice Throne is a game of intriguing dice, tactical card play, powerful heroes, and unique abilities. It’s a fast-paced two- to six-player combat game (1v1, 2v2, 3v3, 2v2v2, or free-for-all). Select from a variety of heroes that play and feel completely distinct from one another. Attack opponents and activate abilities by rolling your hero’s unique set of five dice. Accumulate combat points and spend them on cards that have a large range of effects, such as granting permanent hero upgrades, applying status effects, and manipulating dice directly (yours, your teammate’s, or even your opponent’s).
- All heroes are compatible with any heroes from any other season of Dice Throne.
- Each hero has their own beautiful set of custom dice.
- Use upgrade cards to improve your hero’s abilities as the game progresses.
- Play action cards strategically to manipulate dice and surprise your foe.
Avatar Legends RPG: GM Screen
Avatar Legends: The Roleplaying Game brings you and your friends into the beloved setting of Avatar: The Last Airbender and The Legend of Korra—as new heroes of your own stories! This Gamemaster’s Screen gives you a fantastic aid for running your game!
The GM Screen is a four-panel screen, about 8.5″ × 11″ when folded up and 34” when fully unfolded. On one side, the screen features tables and reference tools to make running the game a cinch; on the other side, the screen features full-color art of Aang and Korra! It includes useful information and reference for GMs.
Avatar Legends RPG: Republic City
Avatar Legends: The Roleplaying Game — Republic City expands the play material found in Avatar Legends: The Roleplaying Game by providing expanded background and lore on the famous Republic City found in the Korra Era, including details on the ten different districts, NPCs, and plot hooks. You will also find new rules and mechanics on piloting mechs, engaging in vehicle races and chases, and showing your prowess in Pro-bending arenas!
In addition, there’s an all-new adventure set in Republic City to look forward to—centered around underground street racing!
- 3 New character playbooks—archetypes that help you play compelling protagonists
- 5 New NPC Legends—including beloved characters such as Lin Beifong, United Forces General Iroh, President Zhu Li Moon, Mako, and Bolin—each able to teach special techniques
- An array of new techniques
Munchkin Cthulhu 3: Unspeakable Vault
For years, Goomi has been unleashing his own vision of Cthulhu upon the world in his comic “The Unspeakable Vault (of Doom)!” Now his unique take on the Elder Gods comes to Munchkin, in the form of Munchkin Cthulhu 3 – The Unspeakable Vault. This 56-card expansion brings Great Cthulhoo, Dagoon, Nyarly, and Tindaloo into the pun-filled world of Munchkin. Feed your friends to Cthulhoo, grow Footicles, and use your Inhuman Moan to defeat the Teeny Weeny Mi-Goo.
What darkness lurks in the Vault?
- More Madness! Fear books (logical enough, given the number of tomes that can eat your face), ichor, even phobias themselves!
- More Monsters! Face Goomi’s versions of the Mythos gods and creatures… Ygo, ‘Zathoth, Nightgaunts, Ghouls, Deepoines, and many more!
- More Things That Put the Hurt on Monsters! Wield the Roman Candle, the giant Hypodermic Needle, and the…Can Opener? Sure, why not. This is Munchkin!
- The Unspeakable Vault — More “yum yum” for your Munchkin Cthulhu game.
Players: 2–4 • Ages: 14+ • Play time: 30–60 min.
Based on the classic horror movie from 1978, Halloween will fill your game night with fear. Take on the role of your favorite character moving through the neighborhood searching for Tommy, Lindsey, and the car keys. Escape Michael Myers before he gets you! Or play the part of Michael Myers in this exciting hidden-movement game!
It was the night he came home…and one player must take on the role of Michael Myers! The others will control Laurie and her friends as they scramble to find weapons, the kids, and a way to escape. Their task will be made more difficult because Myers can only be seen when you’re looking right at him! This one-versus-many game by renowned designer Emerson Matsuuchi is the first time the original Halloween movie has been made into its own board game.
Urban Decay is a roleplaying game of fast-moving, beat-’em-up action—take to the streets, take on the gangs, take back your City! As night falls over the City, a storm is brewing in the streets below. The gangs have taken over. They rule with an iron fist, their will enforced by armies of thugs and brawlers. Gutters run red. The authorities have either sold out or are stretched too thin to make a difference. Might makes right.
You will not tolerate this any longer. Uniting with a crew of like-minded individuals, you head out to reclaim your home, protecting neighborhoods, inspiring others to take a stand, and clashing with gang enforcers as you work your way through their ranks, seeking to cut the head from the snake coiled at the heart of the City.
Urban Decay is a roleplaying game of beat-’em-up action inspired by classic arcade video games, movies, and comic books. Players take on the roles of warriors, martial artists, vigilantes, and ordinary citizens, taking to the streets to face the gangs that control the City and to save the people and places they love. Streamlined character and crew creation produces distinct, capable heroes with shared goals and bonds, while the versatile Clash system emphasizes the brutal, gritty street fights in which these heroes will find themselves. The City itself is built collaboratively, with players working together to define the districts and neighborhoods for which their heroes will go to war.
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