The magic show is about to start, but chaos reigns behind the curtain! Rabbits are hopping everywhere and hats are rolling on the floor! In Magic Rabbit, players collaborate under a time limit to put rabbits and hats back in a precise order.
The once thriving Roman Empire fell apart. Who can resist the temptation to claim some of the lands for themselves? Do you prefer vineyards or quarries? Or maybe you want a little bit of everything with some olive groves and an oil mill on top? All you need is to make a good trade: Offer a beautiful antique theater in exchange or add a few precious diamonds… Divide and swap lands, outguess and bribe your opponents! Create a prosperous domain from the lots of Rome!
Shoot Straight offers advice to Shadowrunners in a range of topics, from conducting covert operations to running con games to staying one step ahead of the law. Written in a fun-to-read style that gives both game advice and plot hooks to inspire runs, this book would be a useful resource for any Shadowrun player—or anyone who wants to think how to run through heists, con games, and other related activities.
This book covers topics of interest to any Shadowrunning team, or anyone who has similar elements in their RPG. It contains metaplot hints and hooks to help the story of the Shadowrun universe move forward and to help players engage with it.
The march of technology across BattleTech’s eras is relentless—but some war machines never die. As the ilClan era dawns, the most recognizable BattleMechs stand ready to carry your banner into the future, bristling with cutting-edge weapons and armor.
Recognition Guide, vol. 1: Classics collects some of the best-known Inner Sphere, Clan, and ComStar BattleMechs, rebuilt with the latest technology to keep them competitive on modern battlefields. This volume is the companion to Recognition Guide, vol. 2: ilClan, and it contains material originally published in the bestselling PDF-only BattleTech Recognition Guide: ilClan series. Each machine is fully detailed with an illustration, in-universe development notes, battle histories, and notable pilots for each unit.
They may be soft and cuddly, but they are still warriors. Add the BattleTech PlushyTech Atlas (Davion) and Atlas (Eridani Light Horse) to your collection before they are all gone. These mighty, plush mercenaries are ready for roleplaying and battle!
This beautifully illustrated collection is filled with over 150 wonderful, terrible, and weird creatures that add extra-planar excitement to your Cypher System campaign. Whether your PCs are exploring the planes, or find these creatures closer to home, these monsters add an engaging and unexpected twist to your encounters.
Mystify, frighten, and challenge your PCs with creatures like the taker of bones (a crooked devil that collects the skeletons of living victims), the labyrinth stalker (an ever-hungry brute that hunts those who are lost), or the dream invading gologoth (a nightmare dweller that feasts on minds as it fills them with panic and horror).
The Swamp Orcs have emerged from the murky depths once again, led by the almighty Mugglug! This summoner takes center stage with her powerful extended melee reach and ability to reap boost from allies to fuel supercharged strikes. Cultivate a bog of combatants to generate boost across as many units as you can field, and then cash in boost for powerful effects—whether it be a lethal blow from Mugglug or a deep discount on an Emerging champion of the swamp!
The High Elves come from an ancient society, wielding their connection to divinity to impose their will equally among both allies and enemies. Control the pace of battle with arbiters and priests, using your superior understanding of the law to gain the upper hand. The faction is led by Valeria the Just, who has no qualms with dictating the rules of engagement with her own hands. Valeria’s word is infallible as any common unit will Oblige her commands. Behold as Valeria calls upon holy laws that alter the rules of engagement! Both sides must obey those laws, yet only the High Elves seem to find them a blessing…
Unmatched: Brains and Brawn, the fifth and final Unmatched Marvel set, features some of Marvel’s hottest heroes: Spider-Man, Doctor Strange, and She-Hulk. Spidey swings around the battlefield, using his spider-sense to keep him safe. Doctor Strange has, well, the best card names in the game: Behold the Seven Suns of Cinnibus! And She-Hulk won’t think twice about throwing the book—or whatever heavy happens to be nearby—at you.
As Stan the Man might say, Brains and Brawn features an amazing array of astounding artists. Cover and She-Hulk illustration by comics veteran Joshua “Sway” Swaby. Doctor Strange illustration by The Brave Union. And Spider-Man is brought to life by Unmatched favorite, Oliver Barrett.
The munchkins have left the dungeon for an even more treacherous place…the kitchen!
In Munchkin: Crazy Cooks, foodies cook up delicious schemes to get ahead, and the plastic standies and gameboard included help them track their progress. Munchkin: Crazy Cooks is written by Steve Jackson and illustrated by John Kovalic, so fans will want to add this to their collection in short order!
This set of six 16mm dice can be used to randomly determine the weather for your roleplaying games. Each die represents a different region, with unique faces on each side of the die. Choose the die that matches the location of your adventure…and see what kind of weather “rolls” in! You now hold the power of nature in the palm of your hand!
Prehistories: Evolutions adds four evolutive modules to the base game. Each module comes in a sealed envelope with a backstory and special rules with new gameplay elements. Once all the modules are opened, you can mix and match them.