Players: 2–4 • Ages: 6+ • Play time: 10–15 min.
From the designers of Kittin, Catstronauts is a family speed and sequence game in which players race to match their numbered catstronauts by slamming their cats down on each planet card in the correct order. With 16 “meeples” that can be customized with 16 unique cat-face stickers, players can build their purr-fect team of expert catstronauts.
Furnace is an engine-building Eurogame in which players take on the roles of capitalists building their industrial corporations and aspiring to make as much money as they can by purchasing companies, extracting resources, and processing them in the best combinations possible.
The first expansion brings the game into the 1920s and 1930s, the interwar period known as the Interbellum. It requires base game Furnace to play.
Players: 2 • Ages: 15–60 min.
Welcome to the Roman Legions! Centurion is part of the Profile System game line, as originally presented in Catalyst’s award-winning game The Duke. This new, stand-alone set included thirteen new tile designs and nineteen total tiles for each side, all with an old-world Roman army theme.
As in The Duke, players move their troop tiles around the board and flip them over after each move. Each tile’s side shows a different movement profile. If you end your movement in a square occupied by an opponent’s tile, you capture it. Capture your opponent’s Centurion to win!
Centurion can be learned in moments, and it delivers game after game of tactical challenges. Each army is also balanced for asymmetrical play against an army from The Duke, or the Viking army from Jarl.
Shadowrun: Whisper Nets
Shadowrunners make their living off whatever scraps fall from megacorporate tables, and that includes information. In this campaign, runners will learn some of the corps’ dirty secrets, and then they’ll have the chance to use their secrets for their own benefit. From trading favors to gaining protection for themselves to selling info to the highest bidder, the runners will have the chance to shape the megacorporate pecking order and make good money for themselves—all while playing through fun, engaging adventures.
- Offers plot hooks, mini adventures, NPCs, and game information to help players and gamemasters build adventures and campaigns.
- Builds on plot elements from previous books such as Cutting Black, Slip Streams, The Third Parallel, and Null Value.
- Offers more details on Sixth World Manhattan, which presents a dangerous and fun twist on the normal corporate shadowruns.
Eleven: Stadium Expansion
Make your Stadium a cultural center for the whole city with 50 new cards and 24 new Infrastructure tiles. Get new Sponsors, hire new Staff members and make your Stadium a cultural center for the whole city! Build new elements, run concerts and national team matches, and more!
The Stadium expansion adds 24 new custom-shaped Stadium Infrastructure tiles and 50 cards including new Objective, Staff, Sponsor, and Board Meeting cards that are related to the Infrastructure tiles from this expansion.
Eleven: Solo Campaign
Solo Campaign is a solo expansion to Eleven, a strategic game by Thomas Jansen (Club Stories, Tavern, Streetpainball) set in the world of football. If you’ve liked the solo mode in the base game, this expansion is perfect for you! In the box, you will find 14 scenario sheets for the solo campaign. You’ll start as a manager of a small club so at the end of your career you can win the 1st Division.
Unmatched: Marvel Teen Spirit
When it comes to Unmatched…make mine Marvel! Unmatched is the critically acclaimed, best-selling game of tactical combat between unlikely opponents. In Teen Spirit, it’s time for the young guns to shine. Ms. Marvel grows and shrinks to confound her foes. Squirrel Girl unleashes a horde of her fuzzy friends to overwhelm the opponent. Cloak and Dagger work in tandem, stronger together. It’s more mayhem than you usually get during a visit to the Navy Pier battle map, including a new batch item tokens that provide fighters with potent effects.
As with every Unmatched set, these heroes can face off against fighters from other sets, making it a must-have for experienced players or a great entry point for new ones. And it’s all brought to life by the vibrant illustration of Heather Vaughan and Ian O’Toole with the peerless production quality for which the Unmatched line is known.
- 1 Double-sided game board
- 4 Characters
- 8 Printed squirrel tokens
- 4 Custom health dials
- 93 Cards
- 6 Item tokens
Players: 4–8 • Ages: 8+ • 10–15 min.
Each round, you write three clues to help one of your teammates guess a piece of evidence related to the crime: location, weapon, occupation, or hobby. Unfortunately, Glitch the cat messes up these clues. Acting as the meddlesome cat, your opponent gets to erase one of the clues, and write in a “Glitched” clue to stump your ally.
Can you guess the evidence from the clues, knowing one of them is glitched? If so, you reveal the next letter in the password to your evidence locker! If not, the opponent who glitched your clues gets the next letter in their password. The first team to guess all of their passwords wins! This game was created in collaboration between LabX at the National Academy of Sciences, Tiltfactor, and Resonym.
- 1 Meddlesome cat token
- 8 Folding dry-erase boards
- 12 Forensics cards
- 120 Evidence cards
- 80 Password cards and slow-reveal sleeves
- Information about forensic science and its limitations
Terraforming Mars: Ares Expedition, Discovery
Awards are end-of-game scoring that are granted to the player with the most of something. Three awards are drawn at the beginning of the game so that players know what they will be rewarded for at the end of the game. The player with the most of that item earns 5VP, and second place earns 2VP.
Milestones are VP that are awarded during the game. They are granted to the player to first achieve the milestone. Milestones are worth 3 VP at the end of the game.
Some new project and corporation cards allow players to upgrade their phase cards. Each phase card has two different version that players choose from when they upgrade them. The upgrade gives the player a better bonus when they choose that phase.
Some new project cards have a wild tag. Whenever a player reveals this card either from the deck (due to an effect) or from their hand because they are going to play it, that player chooses what tag they want it to be. Tokens are used to keep track of what tag was chosen for the rest of the game.
Squid are supposed to be spineless, right? Then why are so many of them trying to kill you in this dungeon?
Everything is covered in slime, and even the food is attacking! Grab your Cuttle Bone, put on your Nautilus Shelm, and make sure to deliver some sorely needed Squid Pro Quo. You’ll want to seize Munchkin Squids with all eight of your arms—before it jets away!
Munchkin Polyhedral Dice Sets
Each set includes seven polyhedral dice: 1d4, 1d6, 1d8, 1d10, 1d%, 1d12, and 1d20. Six of the seven dice feature the classic Munchkin icon on the 1 face. Each set includes six new Munchkin cards that will integrate the dice into any Munchkin game! (Each of the four colored sets includes cards unique to that color.) Collect all four color combinations!
Stargrave: Side Hustle
The goal for most of the independent crews operating throughout the Ravaged Galaxy is that one big score that will set them up for life. Such scores are few and far between, so crews typically find themselves taking whatever jobs they can scrounge—anything for a quick credit. Anyone can sell an alien artifact or a set of neural-fuses, but smart captains know that there are myriad ways to turn a profit…
This expansion for Stargrave consists of 40 Side Hustle cards—missions, plots, and tasks that add variety, depth, and new tactical challenges to wargames in the Ravaged Galaxy. Each card presents a specific objective…and the rewards for achieving it. Some of these missions must be revealed, while others are kept secret. Is your crew attempting to insert a data virus into a key system? Locate a political prisoner? Uncover evidence of a secret scientific cabal? Every crew is out to grab some loot, but what’s your captain’s side hustle?
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