Mutant Crops
Players: 2–4 • Ages: 14+ • Play time: 15–30 min.
In a world where contamination has sprouted strange, mutant plants, you’re not just a farmer—you’re a daring botanist of bizarre crops! In Mutant Crops, you’ll gather resources, plant seeds, and nurture these wild mutations to outgrow the competition. With only 12 actions on the table (half hidden!), every turn brings tough choices: what you use—and block—affects everyone else’s plans. Keep an eye on rival farms, as these mutant plants trigger surprising chain reactions!
Mutant Crops
Publisher: Roma Wolf Games
Item Code: RWGCROPS
MSRP: $19.99
Coming Soon to Coqui!
Quick to learn and packed with strategy, Mutant Crops is the perfect entry into euro-style gaming. Will your mutants reign supreme?
Contents—
- 19 Crop Cards
- 6 Stage One Field Cards
- 3 Stage Two Field Cards
- 3 Stage Three Field cards
- 4 Player Color Cards
- 10 Farmer Meeples
- 1 Action Counter Meeple
- 1 Action Counter Card
- 80 Tokens
Cul-De-Sac Conquest
Players: 2–8 • Ages: 14+ • Play time: 30–60 min.
In Cul-De-Sac Conquest, players compete to annoy each other out of their neighborhood. Everyone plays an annoying neighbor who can aggravate their neighbors with loud barking dogs or persistent Christmas carolers, they can relax their own characters by meditating or watching TV in bed, they can upgrade their houses with hot tubs or game rooms, and they will sometimes accidentally annoy themselves by stubbing their toe or getting a parking ticket. Once a character reaches their rage meter, they are out of the game.
Cul-De-Sac Conquest
Publisher: Roma Wolf Games
Item Code: RWGCULDE
MSRP: $24.99
Coming Soon to Coqui!
Contents—
- 113 Cards
- 8 Rage Meters
- 8 Rage Meter Stands
- 8 Sliders
- 8 Character Sheets
- 1 Gameboard
- 1 Rulebook
White Elephant
Players: 3–8 • Ages: 8+ • Play time: 20–30 min.
It’s the ultimate gift-exchange card game, where the gifts are hilariously bad but essential to win! In White Elephant, players trade, snatch, and scheme to collect the worst gifts—because in this game, low score is king. Form collections to shrink your score even further, but beware: Your prized collections can be stolen from under you! It’s all about crafting the perfect “bad” gift pile while outwitting your friends. Can you turn holiday trash into treasure and claim victory in the most cutthroat gift swap yet?
White Elephant
Publisher: Roma Wolf Games
Item Code: RWGELPHT
MSRP: $19.99
Coming Soon to Coqui!
Contents—
- 75 Gift Cards
- 35 Peanut Tokens
- 1 Elephant Meeple
Manaforge
Players: 2–4 • Ages: 14+ • Play time: 60–90 min.
Manaforge is a dice-rolling, resource-management game of crafting magical equipment. Players specialize in creating magic items for rich adventurers looking to trade their hard-won spoils for magical gear. Through their own magic shops, players will display the fruits of their labors and compete to have the most impressive selection of useful and powerful magical equipment. Whichever player’s store obtains the most Prestige (victory points) will attract the wealthiest customers and make the sales. May the best craftsman win!
Manaforge
Publisher: Roma Wolf Games
Item Code: RWGMYI0101
MSRP: $29.99
Coming Soon to Coqui!
Stellar Drift: Pull & Write
Players: 1–5 • Ages: 14+ • Play time: 30–45 min.
Repair your ship…before it’s too late! Stellar Drift: Pull & Write is a pull-and-write game for one to five players. Each player is a spaceship captain trying to perform emergency repairs on their ship and escape certain doom. Players gain resource cubes by pulling them out of a central bag, and then they spend those cubes to move around their ship, repairing it as they go. Play is simultaneous; all players are repairing their ship at the same time. When a ship space is repaired, the symbols it contains are tallied up on various tracks, with each step on a track unlocking various bonuses and victory points. After seven rounds, all players total up the victory points earned by repairing their ship. Most points wins!
Stellar Drift: Pull & Write
Publisher: Roma Wolf Games
Item Code: RWGMYI0201
MSRP: $29.99
Coming Soon to Coqui!
Components—
- 3 pads of sheets (Ships, Tracker, Tech)
- 5 Energy sideboards
- 5 Energy discs
- 5 Ready tokens
- 48 Resource cubes
- Cube bag
PWNs: A Game of Strategic Mayhem
Players: 2–4 • Ages: 10+ • Play time: 20–45 min.
PWNs is a unique game in which you command your team of pawns to traverse a board filled with potentially dangerous terrain to battle your way to victory. Your team will use a combination of cards, abilities, and terrain to knock out enemy PWNs.
PWNs: A Game of Strategic Mayhem
Publisher: Roma Wolf Games
Item Code: RWGPWNS
MSRP: $24.99
Coming Soon to Coqui!
Ruins of Mars
Players: 1–4 • Ages: 14+ • Play time: 60–120 min.
Earth, 2179: A planet on the bring of collapse, with dwindling resources and a future shrouded in smog. Yet, a courageous few see hope…on Mars. In this strategy game, players become explorers on a daring mission to the Red Planet, searching ancient Martian ruins for technologies that could reverse Earth’s grim fate. But it won’t be easy—you’ll need to decode alien languages, harness lost technologies, and fend off deadly radiation to claim the prestige needed to save humanity. Can you unlock the secrets of Mars before it’s too late for Earth?
Ruins of Mars
Publisher: Roma Wolf Games
Item Code: RWGRUINS
MSRP: $34.99
Coming Soon to Coqui!
Contents—
- 1 Planet Board
- 4 Player Boards
- 4 Tech Boards
- 1 Oxygen Cost Track
- 1 Language Board
- 5 Character Cards
- 48 Tech Cards
- 12 Solo Tech Cards
- 20 Language Markers
- 4 Scoring Markers
- 16 Resource Markers
- 30 Radiation Tokens
- 20 Hourglass Tokens
- 1 Rover Meeple
- 11 Action Tiles
- 1 Wasteland Die
Supernatural Socks
Players: 2–4 • Ages: 14+ • Play time: 15–30 min.
Supernatural Socks is a game about losing socks in the dryer. Players compete to score socks while utilizing sock ghosts to protect themselves or sabotage their opponents.
Supernatural Socks
Publisher: Roma Wolf Games
Item Code: RWGSOCKS
MSRP: $19.99
Coming Soon to Coqui!
Each player will start with seven sock cards and play any three face down in front of them. The players will then, in turn order, reveal the cards they played. Certain card effects don’t apply until after all other player’s cards are revealed; others apply immediately.
For example, dress socks are “all business” and go straight to the dryer and are immediately moved to the dryer when they are revealed. However, Tighty Whiteys are placed into an opposing player’s washer and are not applied until all other players reveal.
If a player did not play a pair, they get to draw a sock ghost card that changes the game in some way (breaking their dryer, allowing them to “lose” opponents socks, or block their opponents from doing the same to them, etc.).
Contents—
- 108 Poker-sized cards
- 8 Oversize Reference Cards
- 4 Ghost Meeples
- 2 Socks (first-player marker)








