Dreams and Machines RPG
Dreams and Machines collide in a far future where its people come together to rebuild, the ultimate tale of hope and heroism in the shadow of the Wakers. Danger grows and the world is once more under threat. Do you dare to dream?
A vast distance from Earth, a human colony bearing the scars of a self-inflicted apocalypse survives on the distant world of Evera Prime. In the shadows of ruined megacities, humanity rebuilds, scavenging technology from the Old World and returning to a simpler way of life.
Among the mountains and valleys of New Mossgrove, the mechs of the Old World dot the landscape, deadly tools of a corrupt A.I. Since the war that finally defeated the machines, they have been locked in a slumber that’s lasted hundreds of years—but occasionally, they awaken, and when they do, these Wakers continue their programming to wreak havoc across the world.
The Dreams and Machines Gamemaster’s Guide contains:
- 277 Pages packed with full-color art bringing the world to life. A detailed guide to the history and secrets of Evera Prima, a map and guide to the region around New Mossgrove, information on the wider continent of Nedresita
- Everything you need to lead your players in creating memorable stories in the world of Evera Prime, including a deep dive into the playable factions and peoples of Evera Prime, providing much more insight into their stories, backgrounds, and ways of life.
- Detailed briefs on the Thralls, the Wakers, the Builder, and the Dark City—dangerous forces at work behind the scenes or actively opposing the Everans.
- Guidance for the gamemaster on running scenes and advice on core mechanics, like skill tests, truths, threat hazards, action scenes, the Spirit economy, and creating and running NPCs.
- A host of challenging enemies, including malevolent nanograms, civilian, industrial, and military Wakers, vicious bioengineered creatures, and dangers plant life! Plus a host of sample NPCs from across various factions to populate your adventures.
- Rules to build your own Wakers and challenge the players!
- A complete starting adventure: “Secrets in Los Rios,” which can be played standalone or following on from the events of the campaign in the Dreams and Machines Starter Set.
This beautiful gamemaster’s screen and booklet for the Dreams and Machines tabletop roleplaying game contains four portrait-oriented panels featuring an extended version of the Player’s Guide and Gamemaster’s Guide cover illustration. The interior features useful tables and charts from the core rulebooks, as well as quick references and rules summaries to keep the action flowing.
The Dreams and Machines Starter Set contains everything you need to explore the world of Evera Prime: Tutorial booklet, Adventure booklet, Rules Reference booklet, 5 20-sided dice, 152 tokens, 42 player character cards, 26 equipment cards, 52 NPC cards, 31 illustrated location cards, 13 Knowledge Fragment handouts, 7 character save envelopes, and 7 rules reference cards.
The Emerta-Valo Setting Guide takes players and gamemasters alike deep into a brand new slice of Evera Prime. This book provides enterprising gamemasters with all the information they need to transport their players to the ruined streets of the City of Sighs and the wider Emerta-Valo region around it. Also included are several write-ups on existing locations from Regis-Kastell for you to use in your adventures: the Deepwood Archives, Elion Hill, and Padrol Tower.
Players will find brand new character options to ensure their experience of Emerta-Valo, and the wider Dreams and Machines universe remains fresh and unique with each passing adventure. Dive into your next adventure as a message-carrying Courier, or a Teller—an undisputed master of history and recounter of mysterious tales.
Hello Kitty: Day at the Park
Players: 2–4 • Ages: 6+ • Play time: 25 min.
Hello Kitty: Day at the Park is a brand new tabletop experience based on the beloved brand. It is a fun-filled family board game featuring the beloved Hello Kitty character and friends. With easy-to-learn rules and engaging gameplay, this game is designed to bring families together and provide entertainment for kids and adults alike! Whether you’re a fan of Hello Kitty of just love a good board game, this exciting adventure is sure to delight players of all ages.
Deluxe Edition Features: Plays up to five, 6 Additional Characters (Cards, Standees and Score Tokens), Exclusive Box Cover, Exclusive Hello Kitty Figurine, Upgraded Components: Acrylic Tokens and Standees, 1 Cloth Bag
Fallout RPG: Astoundingly Awesome Tales
Let the games begin! Astoundingly Awesome Tales 1–4 & Bonus collects four previously published digital quests for Fallout: The Roleplaying Game in print for the first time, and it also includes a brand new and exclusive quest for Levels 1–20.
The 100+-page, full-color, hardcover Astoundingly Awesome Tales 1–4 & Bonus features:
- 4 previously available quests: “Orange Coloured Sky,” “Fully Operational,” “Showdown in Skull Canyon,” and “Hunted.”
- An exclusive new quest for Levels 1–20: “Raider Base of Your Dreams.”
- Insert quests into your ongoing Fallout campaigns or run them as standalone scenarios.
- Answer the desperate pleas from a remote clinic, delve into a forgotten military installation, protect or destroy a small settlement with a strange secret, square off against a mysterious predator, and participate in the first-ever Raider Games.
- Face new and familiar adversaries and creatures, from sentient AIs and otherworldly visitors, to raider gangs and factions like the NCR Rangers or Brotherhood of Steel.
Aqua
Players: 2 • Ages: 10+ • Play time: 20 min.
You are curators seeking to create the best setup for the new water-themed exhibit at your art museum. One of you believes very strongly in the power of vertical alignment, while the other argues that the focus should be on horizontal structure. You will each take turns placing the paintings in the exhibit, and once you’ve finished, you’ll earn presentation points for the horizontal or vertical groupings of the artwork. The curator with the most points wins!
F.O.R.K.
Players: 2–6 • Ages: 8+ • Play time: 15–20 min.
F.O.R.K. (Fox, Owl, Rabbit, Kale) is a trick-taking game in which the goal of the game is to capture animals or kale in the food chain. Players take turns leading the trick. The active player calls the suit (terrain), and players must follow if they have the cards or play a fox because it is wild. When playing a card, players must play kales face up and everything else face down. After all players have played a card, reveal all cards and resolve from the highest number to the lowest. The player who played the fox can score an owl or rabbit. If the owl survives, it can score a rabbit, and so forth. There can be more than one player scoring a card per trick.
When a player has five scorecards, the game ends, and the player with the highest score wins the game. In a six-player game, players are in a team of two. Team is optional in a four-player game.
Fashion Police
Players: 2–6 • Ages: 6+ • Play time: 15 min.
Don’t get caught failing to dress for the occasion in Fashion Police! Fashion Police is a party game that offers three game modes (including both competitive and cooperative play).
Regardless of which ruleset you choose, players are first given a theme/occasion (60 unique ones including tacky tourist, apocalypse, Monday at the office, too young for your age, etc.) for which they need to design an outfit. Players then place, layer, combine, rotate, flip, etc. their randomly drawn pattern cards (60 unique options) under clothing templates to create their look—creativity knows no bounds! Players finally guess who dressed for which occasion to score points.
Adopting the mechanics of popular word-based party games, Fashion Police creates lively, organic discussions over player answers and designs without the exclusivity some of these language-dependent games have. Laugh as you learn just how much you (don’t) get fashion in this easy-to-learn game for all ages and groups!