Coyote & Crow
More than 700 years ago, a massive disaster changed the course of history. The world was plunged into centuries of darkness, but the event also introduced the Adanadi—the Gift—a strange mark that appeared on all life. This mark would have a massive impact on humanity. Centuries later, the Earth is healing. New, advanced nations have risen. Ancient legends stir.
Coyote & Crow is a bold look into a different future full of possibilities and fresh perspectives, created and developed by a diverse, Indigenous-led team.
Shadowrun: Emerald City
Emerald City is a sourcebook for Shadowrun, Sixth World. Join spies, smugglers, liars, cheats, killers, thieves, rebels, anarchists, gangers, thugs, hoods, outlaws, lowlifes, hackers, con artists, hustlers, and more as they gather and try to climb to the summit of the shadowrunning world. In Seattle, the gold glitters brighter and the dungeons are darker, meaning the shadows in between are the widest and most intense in the world.
Shadowrun: The Third Parallel
Where Man meets Magic and Machine—that was Shadowrun’s tagline from way back, and this campaign book explores how those three aspects of the Sixth World interact and overlap. Taking place in the Denver sprawl, this book bounces players back and forth from the meatworld to the Matrix to the astral and back again, looking at what changes and what stays the same as they try to uncover a plot that brings all three worlds together to possibly highly destructive effect.
Warhammer 40,000 RPG Wrath & Glory: Redacted Record
Explore the space hulks of the Gilead System—huge, drifting masses of ships welded together by gravity and the flames of the Warp, and home to hazard and opportunity in equal measure. Redacted Records I takes Wrath & Glory games away from the relative safety of the Gilead System’s planets and out into the depths of the Void to face unimaginable danger.
Lost Ones Expansion Pack
Add new tiles to replace old ones on the map, and push further out past the borders where you have traveled before. Look for a new ally, but beware of a new foe. This expansion comes with new tiles, cards, tokens and story content!
Players: 2–10+ • Ages: 8+ • Play time: 10 min.
In each game of French Toast, one player acts as the Toastmaster, drawing a Secret Word that you and your friends have to guess. The catch? The Toastmaster may only communicate by repeating your guesses back to you! Each time someone makes a guess, the Toastmaster must decide whether that guess is “closer” to their Secret Word than the “closest” previous guess.
Players: 3–6 • Ages: 14+ • Play time: 20–30 min.
Build high-scoring combo plates in this fast-paced drafting game. Keep an eye on what tasty, ferocious, and mutantly alive Tacopocalyptic foods your opponents are collecting because when the same cards hit the table, it’s a mad scramble to grab the game-changing pile of condiment cards. Will you get Nuclear Hot Sauce to enhance your plate, make your opponents fill up on Chips and Dip, or unleash the dreaded monstrous Chalupacabra? Someone will be left out. Don’t let it be you!
Unmatched Marvel: Hells Kitchen
Players: 2–3 • Ages: 14+ • Play time: 20–40 min.
When it comes to Unmatched…Make Mine Marvel! Unmatched is the critically acclaimed, best-selling game of tactical combat between unlikely opponents. This time, it’s a classic, all-out brawl in Hell’s Kitchen. Daredevil is at his strongest when he pushes himself to the brink of exhaustion. Bullseye unleashes deadly strikes from anywhere on the board. Strike down Elektra, and she returns more powerful than ever. They’ll settle scores on the Hell’s Kitchen battle map, featuring item tokens that provide fighters with potent effects.
Unmatched Marvel: Redemption Row
Players: 2–3 • Ages: 14+ • Play time: 20–40 min.
When it comes to Unmatched…Make Mine Marvel! Unmatched is the critically acclaimed, best-selling game of tactical combat between unlikely opponents. Redemption Row brings three of Marvel’s most tortured heroes into the arena. Moon Knight shifts through three identities, leveraging the power of each. Ghost Rider channels Hellfire to further fuel his deck. When you come at Luke Cage, you best pack a punch if you hope to get through his titanium-like skin. They’ll duke it out on the Raft battle map, featuring item tokens that provide fighters with potent effects.
Players: 2–5 • Ages: 13+ • Play time: 75–90 min.
The Looking Glass has shattered, madness is being drained from the inhabitants, and war has come to Wonderland. Alice, Mad Hatter, Red Queen, and Jabberwock must gather all that they can while playing nice at the Hatter’s Tea Party before going to battle in Wonderland’s War!
Wonderland’s War Promo Card Pack
This is a set of five promo cards that was available as optional purchase during the Wonderland’s War Pledge Manager. These cards include alternate art and new abilities for the following Wonderlandians: Duchess, Gryphon, March Hare, Unicorn, and White Rabbit.
You’ve Got Problems
In Superfight, players fight each other. In Red Flags, players date each other. In Blank Marry Kill, players do all kinds of things to all kinds of people…and things. In this game, it’s all about you. And you are about to have all kinds of problems. This is a game for 3–15 (or more) players, so is great for parties and game nights with big crowds!
How to play:
- One player is a judge.
- Every other player has perk cards and problem cards.
- Each player presents the judge with two perks.
- Players then play problems on each other.
- The judge picks the perks they prefer, knowing the problem comes with them.
- The player whose perks were chosen scores a point.
- New cards are drawn, a new judge is chosen, and play continues.
- That’s it.
It’s easy to learn, it’s easy to play, and it starts some amazing discussions about your friends and family.
Cryptid: Urban Legends
Players: 2 • Ages: 14+ • Play time: 20–40 min.
Cryptid: Urban Legends is a tense and competitive asymmetric deduction game for two players designed by Ruth Veevers and Hal Duncan and illustrated by Kwanchai Moriya. There’s something hiding among us, a creature hitherto undiscovered prowling our very streets. If you track it down, well, that’d be the discovery of the century!
Play as a determined scientist manipulating heat, movement, and sonic sensors to scan the city, identify your quarry’s true location, and capture them. Or take the role of a cryptid, snaking your way through shadows and back alleys of the metropolis that surrounds you, eliminating all evidence of your existence as you go, desperately avoiding capture. Emerging victorious in this high-stakes, cat-and-mouse chase, played out across a sprawling urban landscape, will require all your ingenuity and foresight.