Air Land & Sea: Critters At War
Players: 2 • Ages: 14+ • Play time: 20 min.
To victory! In Air, Land, and Sea: Critters at War, two players vie for control over each theater of war by playing cards and strategically utilizing their special abilities to win battles. Whoever gains the most victory points over several battles wins the war!
Players: 3–6 • Ages: 8+ • Play time: 10 min.
You will be challenged by polka dots, paisley patterns, and predators as you race to get rid of your cards first. Keep a look out because there are more than just sharks in the water. Catch the cards played on porpoise and you just might live to tell the tale.
Key features: Eye-catching images, easy to learn, interactive gameplay, and laugh-out-loud-fun.
Steal the Bacon
Players: 2–8 • Ages: 8+ • Play time: 10 min.
Do you have what it takes to be the best bacon thief in town? This tasty party game is ready to sizzle up some game-night fun! Fill up your plate with stacks of yummy pancakes, and when your plate matches another player’s plate, you’ll have to race them to steal the bacon. Be on the lookout for Awful Waffle and Clap Clap Flapjack. If they show up, all the bacon breaks loose!
Key features: eye-catching images on 64 playing cards, 3 special cards that spice up the game, easy to learn, interactive gameplay, and laugh-out-loud fun!
Holiday Hijinks 3: The Pumpkin Problem
Players: 1+ • Ages: 10+ • Play time: 60 min.
The Pumpkin Problem is the third game in Grand Gamers Guild’s Holiday Hijinks escape-room-game series. Trick-or-treating is in grave danger. You can feel it in your bones: Someone in the neighborhood is a monster! Can you save Halloween and find the missing candy?
Players: 1–5 • Ages: 8+ • Play time: 20–60 min.
In Chai, you will step into the shoes of a tea merchant, combining tea flavors to make a perfect blend. Specializing in either rooibos, green, oolong, black, or white tea, you will buy and collect ingredients to fulfill your customers’ orders.
As a tea merchant, each turn you will do one of the following:
- Visit the Market — The player immediately receives a gold coin and selects a tea-flavor tile (mint, jasmine, lemon, ginger, berries, and lavender), adding to their tea box. If the flavor tile is touching tiles of the same type, these tiles are also taken. Payment (gold, silver, or a copper coin) is placed in the money pouch corresponding to the furthest-right column the tiles were in. Players cannot have more than 12 flavor tiles in their tea box at any time.
- Select Additives — Tea-additive cards (milk, sugar, honey, vanilla, and chai spices) are also needed to complete most orders. A player may conduct two actions in the additive area: selecting all of the additive cards of one type (with new cards drawn after the first action), resetting the visible cards, or drawing a card from the additive deck. Players cannot have more than 6 additive cards in their tea box at any time.
- Reserve a Customer — A player may also reserve a customer card from the customer pool from the visible cards or draw deck. If drawing a visible card, a new card is immediately drawn faceup into the customer pool to replace the card taken. A player cannot have more than 3 unfulfilled customer cards at any time in their tea box. If a player has more than 3 cards, a card is discarded and placed faceup in the customer pool with a copper coin from the money pouch placed on top.
At the end of each turn, a player may complete a tea order from one customer card in their hand or visible in the customer pool. A base tea token, tea flavors, and additives shown on the card are needed ingredients, and they placed in an empty tea cup. The player flips over a tip and receives a coin bonus, moving the thermometer round tracker up one notch if all cups are filled. The game ends when five rounds of cups have been fulfilled. When the final order is completed, other players complete their last turn so that each player has played the same number of turns.
To score, players add up their victory points from fulfilled customer orders, and add their leftover money to this total. In 3–5-player games, additional points are awarded to the player(s) who fulfilled the most orders and most diverse tea recipes. Award ties are friendly with each winner receiving 5 points.
The player with the most victory points (from customer orders, money, and awards) wins the game as best tea merchant! In the case of a tie, the person with the smallest number of fulfilled customer cards wins. If still tied, the person with the smallest amount of money wins. If that does not break a tie, the victory is shared.
Players: 3–5 • Ages: 14+ • Play time: 60–90 min.
In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins.
- A game of power struggles in 11th-century Ireland, aimed squarely at the hobby market from the award-winning designer of The Lost Expedition and The King Is Dead.
- The second in a planned series of heavier games (after Merv: The Heart of the Silk Road) to make Osprey a serious contender in the expanding Eurogame market, a market where Osprey’s visual design is ahead of the curve.
- Pairs an innovative trick-taking mechanism with a cutthroat area-control game, delivering a tense and rewarding gaming experience.
The Silver Bayonet
The Silver Bayonet is a wargame of Napoleonic gothic horror. As the wars of Napoleon ravage Europe, chaos and fear reign, and the darkness that once clung to the shadows has been emboldened. Supernatural creatures—vampires, werewolves, ghouls, and worse—take advantage of the havoc, striking out at isolated farms, villages, and even military units. Whether they are pursuing some master plan or simply reveling in their newfound freedom is unknown. Most people dismiss reports of these slaughters as the rantings of madmen or the lies of deserters, but a few know better.
The Silver Bayonet is a skirmish wargame of gothic horror set during the Napoleonic Wars. Each player forms an elite band of monster hunters drawn from the ranks of one of the great powers. Riflemen, swordsmen, and engineers fight side by side with mystics, occultists, and even those few supernatural creatures that can be controlled or reasoned with enough to make common cause. The game can be played solo, cooperatively, or competitively, with players progressing through a series of interlinked adventures with their soldiers gaining experience and suffering grievous wounds and their units triumphing or falling in the face of the shadows. It is a game of action and adventure, where musket and sabre meet tooth and claw.
- Designed by Joseph A. McCullough, the creator of Frostgrave, Rangers of Shadow Deep, and Oathmark.
- Combines the Napoleonic Wars with the fantastical elements of Gothic Horror, blending two of the most popular wargaming subjects.
- To be supported by a dedicated figure line from North Star Military Figures, but with a plethora of figure options available from other sources.
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