Players: 1–4 • Ages: 14+ • Play time: 30–60 min.
Your home world is running low on resources. To survive, you send teams of workers to a nearby resource-rich planet, but one with a harsh and inhospitable environment. Will your teams outperform the others to build the best mining colony?
The Butterfly Garden
Players: 2–5 • Ages: 10+ • Play time: 30–45 min.
Help save endangered butterflies! Construction projects in your city are disrupting the natural butterfly habitat. Capture butterflies and deliver them to protected butterfly gardens in local zoos, botanical gardens, and museums.
Players: 1–4 • Ages: 14+ • Play time: 60–90 min.
Welcome ashore! Merchants Cove is a highly asymmetrical Eurogame in which each player assumes the role of a different fantasy merchant with a unique shop. The merchants contend to sell their goods to the arriving adventurers at the cove’s piers—the most famous markets in the Five Realms. Each player uses their own set of role-specific components and gameplay mechanisms to produce their goods, increase their shop’s efficiency, and—most importantly—get rich! Though the merchants work independently in their specialized shops, they compete against each other to attract customers, influence the demands for goods, and secure sponsorships from the four faction halls. To get an edge, merchants can employ local townsfolk to work in their shops as staff. Or if they dare to cut corners, they can gain leverage from the corrupt lair of rogues—but at what cost? After three days of selling at the markets, the wealthiest merchant shall be declared the winner!
Drawn to Adventure
Players: 1–4 • Ages: 14+ • Play time: 30–90 min.
In Drawn to Adventure, you and up to three other adventurers will embark on an epic journey across the Five Realms, where you can use your skills and abilities to slay monsters and complete quests. You will have the chance to earn many rewards, such as mana to activate special powers; experience to level up your character; and—of course—glorious treasure! Drawn to Adventure is a campaign-driven, roll-&-write game. Each player uses a dry-erase flip-book that contains six different hex-grid maps. Campaigns are played over three of the six maps. After the third map is finished, the player with the most treasure wins. So grab your mighty pen and come along; fame and fortune await those who are truly Drawn to Adventure!
Supernova Dice Magma
Supernova Dice are layered dice from Gate Keeper Games, featuring two pearlescent colors with a band of perfectly transparent high-impact resin in the center! When viewed from the top, they appear to be one color, and when viewed from the bottom, they appear to be an entirely different color—but when viewed from the side, they appear to be three stunning layers enabling you to see right through the center of the die!
Nothing beats the creativity of a Supernova Die! Each die has the high and low numbers centered on each of the two colors for high-speed number recognition. Every set comes in the GKG Dice Tower Dice Case! Made of high-impact resin, with the same original layering process invented for Halfsies Dice in 2013 that prevents air-bubbles from forming inside, Gate Keeper Games dice bear the honor of being the heaviest, densest, and most well-balanced resin dice on the planet!