The seventh deluxe expansion for Call of Cthulhu: The Card Game, coming from Fantasy Flight Games in August!
The Cult of Cthulhu
- Serving as the cult’s harbinger, as well as one of the men responsible for its rapid growth, Gustaf Johansen (The Sleeper Below, 3) allows a player to draw a card whenever a Cultist leaves play, up to a maximum of three times per turn.
- Of course, to trigger Gustaf Johansen’s ability, a player needs a way to remove Cultists from play, and they’ll want these methods to play to their advantage. Enter the Mariner (The Sleeper Below, 4). His ability allows a player to commit all uncommitted characters to any story where their opponent has committed at least one character; then, at the end of the phase, they must sacrifice him.
Still, in nearly any circumstance in which a player can trigger the Mariner’s ability, his is a sacrifice the cult of Cthulhu would be willing to make. The Mariner’s ability can force an opponent to over commit his characters on a critical turn, making it easier for the player to succeed at stories on the next turn. Moreover, his ability can also “cheat” one of the game’s basic premises, allowing a player to commit sparingly on their turn and then respond to their opponent’s commitment by using the Mariner and all their remaining forces to lure all of their opponent’s readied characters away from their true goals… or to their doom.
- Meanwhile, whenever they congregate in numbers, the expansion’s foul Cultists grant each other additional strengths. As an example, Asuilaak (The Sleeper Below, 9) grants each of a player’s other Cultists an Arcane icon, so long as they control no non-Cthulhu cards.
- Then, a host of support cards, like Horrific Statuette (The Sleeper Below, 20), further empower a player’s Cultists and allow them to extend their influence throughout the struggles of Call of Cthulhu: The Card Game.
Should the Sleeping Dreamer Wake…
In addition to enhancing the cult of Cthulhu, The Sleeper Below introduces a new keyword, Dormant, which in many ways represents the horrifying awakening of unfathomable terrors like the great Ancient One, Cthulhu (The Sleeper Below, 19):
This keyword appears on five different cards in the expansion, all of which belong to the Cthulhu faction, and a sixth card, The Stars Are Right (The Sleeper Below, 33), expands any strategy that makes use of Cthulhu’s Dormant characters.
All told, Dormant cards add another layer of intrigue and tension to the resolution of the game’s stories, and an opponent will have to think carefully whether they’ll push to win a story with a Dormant card attached, or leave it alone until they’re in a better position to respond to whatever evils a Dormant card may unleash. Will the fear cripple them? Will they push ahead and accidentally unleash Cthulhu upon the world? If they do, can anything stop the great Ancient One?
Though the majority of The Sleeper Below focuses on the cult of Cthulhu and its growing influence, the expansion also bolsters each of the game’s other factions with unique, new characters, including powerful Societies and a handful of characters drawn from the pages of H.P. Lovecraft’s classic short story, “The Call of Cthulhu.”
Accordingly, the US Archaeological Society, like each of the other Societies in The Sleeper Below, is a card designed to help a player fight back against the forces aligned against them and salvage a victory from the brink of defeat.
Additionally, the US Archaeological Society offers a powerful Response, which befits its role within H.P. Lovecraft’s eerie fiction:
No matter which faction your players prefer, they’ll find ways in The Sleeper Below to further immerse themselves into Lovecraft’s fictional world. Whether they explore Lost Civilizations with the US Archaeological Society, study snippets of ancient inscriptions, breed foul terrors, or seek entrance to the cult of Cthulhu, they’ll find new associates among the unique Societies and other characters available to all of the game’s factions, many of which are drawn directly from the pages of “The Call of Cthulhu.”
Release: August 2014
NOTE: This is not a stand alone game. It requires ownership of the base game Call of Cthulhu: The Card Game
Call of Cthulhu: The Card Game
In Call of Cthulhu: The Card Game, players take the roles of investigators, villains, and unspeakable horrors inspired by the dark mythos of H.P. Lovecraft. Agency detectives, Miskatonic University students and faculty, and the members of the mysterious Syndicate all join the fight against otherworldly beings including Cthulhu, Hastur, Yog-Sothoth, and Shub Niggurath.
Call of Cthulhu: The Card Game is 2-player, customizable dueling game in which players command both human and monster factions. As a Living Card Game, hundreds of additional cards are available for all seven factions, allowing players to customize the contents of this set, or create their own original decks.
Lovecraft’s horrors live, in Call of Cthulhu: The Card game!