Fantasy Flight Games announced the upcoming Star Wars: Age of Rebellion Core Rulebook! The second of three standalone, cross-compatible roleplaying games, Age of Rebellion allows you to become a hero of the Rebel Alliance, and take on the sinister Galactic Empire. The Age of Rebellion Core Rulebook provides everything you and your friends need to wage guerrilla warfare across the galaxy.
Do You Have What it Takes?
The Empire treats all Rebels harshly. Sympathizers are imprisoned and questioned about other Rebels. Captured Rebels are imprisoned locally, shipped off to prison planets, or executed as traitors to the Empire. Once in Imperial hands, many are never seen again.
The Rebels’ drive to destroy the Empire reflects their spirit and determination to live free. They fight for freedom from oppression for both themselves and for others. They reject the Emperor and his fear-mongering and oppressive ways. They brave the consequences in hope of building a better life for themselves, their families, and the galaxy at large.
The Rebel Alliance is the greatest hope and biggest single symbol of dissent in the galaxy. Its success emboldens others to join the fight. But to succeed, the Rebel Alliance requires people of all types and capabilities. It needs military officers and personnel from admirals to soldiers to staff its ships and armies. It needs spies and saboteurs to infiltrate the Imperial bureaucracy and military facilities. It needs mechanics and technicians, scouts and doctors, engineers and procurement specialists. In short, just about everyone has a skill the Rebellion could use somewhere in the galaxy.
Do your players have the tenacity and courage it takes to become a Rebel hero?
Characters in Age of Rebellion
Everyone has the potential to do something great, and in Age of Rebellion, characters will have the chances to pursue their destinies as they’re thrust into adventure with some of the galaxy’s most courageous and daring heroes.
Character creation in Age of Rebellion works from the assumption that each character enters his or her first adventure with a history. Play as an agressive Bothan Commando, a wily Duros Saboteur, a tough and focused Mon Calamari Commander or a character that no one could possibly imagine. No matter who the character is or where he/she came from, all members of the Rebel Alliance share the desire to cast off the oppressive rule of the Galactic Empire.
It is this motivation that caused a character to join up with the Rebel Alliance. Is the character seeking revenge against the tyrannical Empire for the destruction of his planet? Was the character an unlikely recruit, joining after recognizing the toxic influence of the Empire on her life? No matter the reason, each member of the Rebel Alliance has different goals for their service to the cause.
These goals are represented mechanically in the game as Duty.
As a part of the Rebellion, each Player Character has a commitment to a specific kind of Duty. This is their main focus, not just on a single mission, but in everything they do for the Alliance. It might be one of the driving factors for why they joined, or it could be the area of focus for which they have particular talent. Whatever the reason for adopting this expression of Duty, it has become how they are judged in terms of their successful contributions to the effort to overthrow the Empire.
Duty in Age of Rebellion ties the game’s mechanics to a narrative core and help players to develop characters with rich backgrounds and deep investment in the campaign’s events.
Stay in the Action
The core mechanic of the Age of Rebellion is the skill check. At times, the GM will have the characters roll pools of dice to determine whether their actions succeed or fail.
Whenever a player rolls a skill check, they compare a pool of “positive dice” and their results against the results of a pool of “negative dice.” Positive dice help the character accomplish a task or achieve beneficial side effects. These dice may reflect her innate talents or abilities, special training, superior resources, or other advantages that she can apply to the specific task. Negative dice represent the forces that would hinder or disrupt them, such as the inherent difficulty of the task, obstacles, additional risks, or the efforts of another character to thwart the task.
If your character’s successes outnumber their failures, the action succeeds. However, the situations of Age of Rebellion are rarely simple, and the game’s custom dice do more than determine whether an action succeeds or fails. Even as the dice indicate whether an action succeeds or fails, they determine if the character gains any Advantages or suffers any Threats as the result of the attempt.
The sheer number of possibilities provides opportunities to narrate truly memorable action sequences and scenes. Nearly anything can happen in the heat of the moment; even a single shot fired at an Imperial Star Destroyer might hit some critical component that results in its destruction.
Players and GMs alike are encouraged to take these opportunities to think about how the symbols can help move the story along and add details and special effects that create action-packed sessions.
What’s Inside the Age of Rebellion Core Rulebook?
The heart and soul of Age of Rebellion is the 464-page Core Rulebook. It includes everything players and GMs need to start their Star Wars roleplaying campaign:
- An introduction to roleplaying in the Star Wars universe
- Concise rules for character generation and advancement
- Clear descriptions of the game’s skills and talents
- Convenient charts of weapons, gear, devices, starships, and vehicles
- Rules for conflict, combat, and Force Sensitive Emergents in an Age of Rebellion campaign
- Extensive background information on the Star Wars universe, including a history of the Rebel Alliance and its tactics, as well as pertinent information on the powerful Empire
- A wealth of advice for GMs on how to create and run an Age of Rebellion campaign
- A complete, introductory adventure to launch players into action!
- The Star Wars: Age of Rebellion Core Rulebook will hit store shelves in the second quarter of 2014.
The Age of Rebellion Core Rulebook is a fully self-contained reference that allows players and GMs to enjoy whole campaigns in the Star Wars galaxy, from the simplest combinations of adventures to vast, sophisticated explorations of life as a member of the Rebel Alliance. They’ll build characters, encounter memorable adversaries, and confront epic destinies.
Players looking for more action and adventure will be able to explore even more of the galaxy in upcoming Age of Rebellion supplements. These will add more adventures for campaign use, and they will further explore the game’s setting. Players will also gain more options for building and advancing their characters.
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Release: 2nd quarter 2014