With 165 cards (including three copies of each player card), The Voice of Isengard transports fans of The Lord of the Rings: The Card Game to one of the most important regions of Middle-earth previously unexplored within the game. Within the shadows of Orthanc, player heroes will undertake the perilous quests of three new scenarios, explore iconic locations, battle the region’s deadliest enemies, and gain the aid of a host of new allies. Additionally, two notable new heroes offer their services!
Meanwhile, like the Khazad-dûm and Heirs of Númenor deluxe expansions before it, The Voice of Isengard introduces new encounter sets that establish the distinctive themes of the region’s threats and lay the groundwork for the following cycle of Adventure Packs, The Ring-maker.
Forestall thy Enemy
Wild men from Dunland descend upon the Gap of Rohan. Vicious Orcs prowl the southern spear of The Misty Mountains. Dangerous creatures lurk in the shadows of Fangorn Forest…
These are dangerous times for the Rohirrim and their neighbors, and in The Voice of Isengard, players command some of Middle-earth’s greatest heroes as they quest in the service of Saruman the White, helping the wizard locate answers to the region’s threats.
Playable separately or woven together into a larger narrative arc that continues into The Ring-maker cycle, the expansion’s three scenarios challenge players to learn more about the threats they face. As their heroes ride to the aid of a group of Rohirrim beset by Dunlendings, capture a powerful Orc leader, and travel through the darkest corners of Fangorn, they will gain valuable knowledge of the region and the dangers that face it, knowledge that may be used against the Enemy.
Though the acquisition of knowledge is important, it is only useful while enough time remains to make use of what players learn. Thus, each of the expansion’s scenarios features the new Time X mechanic, which helps to convey the urgency of tasks. Time X cards create “time counters” that track the amount of time they have remaining to complete their tasks before suffering the impact of new triggered effects.
Forestall thy Doom
How will knowledge of the Enemy possibly help players? It takes great strength to travel close to evil without falling prey to corruption. But players who share that strength may be able to use the discovery of the Enemy’s designs to devise traps within which they can ensnare him, much as Aragorn used the palantir to draw the Dark Lord’s gaze away from the soft footfalls of the Hobbits that inched toward the fires of Mount Doom and the eventual salvation of all Middle-earth.
Of course, such daring gambits are necessarily filled with risk, and The Voice of Isengard explores the risk and reward of such schemes with the introduction of a new Doomed X keyword, and a number of potent player cards that feature it. Whenever these cards are played, each player must raise his threat by the value of “X.” However, the effects the cards provide are powerful and versatile answers to the challenges of the player’s quests. For example, the effects of Legacy of Númenor (The Voice of Isengard, 11) and Deep Knowledge (The Voice of Isengard, 12) greatly outpace comparatively costed events.
Furthermore, you’ll find other cards, like the Orthanc Guard (The Voice of Isengard, 4), that give the mechanic additional depth without raising your threat.
A New Source of Counsel
To this point, one can easily imagine that the heroes of The Lord of the Rings: The Card Game have set upon the majority of their adventures while driven by self-interest or motivated by the counsel of Gandalf the Grey. Now, in The Voice of Isengard, that changes. There were five Wizards, or Istari, who worked to oppose the Dark Lord, and as the deluxe expansion leads players into a new region of Middle-earth, it also leads them to a new Wizard, Saruman the White, the mightiest of the five and the leader of the White Council.
Moreover, Saruman’s guidance will later provide a player a whole new outlet for heroic adventuring; the nine encounter sets in The Voice of Isengard, along with the story that unfolds throughout its three scenarios, establish the foundation for The Ring-maker cycle of Adventure Packs.
The Lord of the Rings: The Card Game
The Lord of the Rings: The Card Game is a cooperative card game that puts 1-2 players (or up to four with two Core Sets!) in control of the most powerful characters and artifacts of Middle-earth. Players will select heroes, gather allies, acquire artifacts, and coordinate their efforts to face Middle-earth’s most dangerous fiends. By cooperating to overcome the obstacles drawn from the encounter deck, you will complete the quest before you and claim victory!
The Core Set includes 226 cards that can be used to assemble a wide variety of decks right out of the box. Included are three perilous quests that, along with countless combinations of settings and enemies, offer near-limitless replayability.
Additionally, players can build a party from a set of 12 hero cards, and focus their decks on any combination of four distinct spheres of influence: Leadership, Lore, Spirit, and Tactics. Each sphere offer unique benefits to the party, so choose wisely!
Monthly 60-card expansion packs called Adventure Packs will introduce new quests, heroes, allies, attachments, events, and encounters, allowing players to fully customize their game and continue their fight against the Dark Lord!