The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on—unless a fellowship of heroes steps forward to hold back the gloom.
The Mirkwood Campaign offer a complete framework for Adventures in Middle-earth, set in and around Mirkwood, played out over the course of three decades. It allows you to tell your own epic saga, following your heroes in their quest, as the tale of years unfolds before them.
The campaign is divided into five major sections, each spanning several years as the battle between the Free Peoples and the Shadow takes new forms.
The first section is The Last Good Years—a brief respite before The Return of the Shadow. The Gathering Gloom brings The Years of the Plague, and then the assault of the Enemy begins in earnest in The Darkening of Mirkwood. Two additional rules sections are provided where the Loremaster will learn the deadly secrets of The Nazgûl of Dol Guldur, and the heroes may be visited by the Shadows in the Forest.
All told, the Campaign spans between 2947 (the first hints of the returning shadow) to 2977 (the death of King Bard).
This guide includes enough adventure material to keep you playing for months or even years, and it includes new rules that give your heroes a real stake in what happens to the world around them. Rules for holdings allow them to carve out their own corner of Middle-earth, whilst new options for the fellowship phase, and new undertakings, allow them to chart their own path through the years. Additional optional rules allow your heroes to weave their backgrounds into the journey’s events.
Adventures in Middle-Earth: Mirkwood Campaign
Publisher: Cubicle 7
Item Code: CB72304
Pre-order Date: 11/30/17
Releases: Q1 2018